Sketching and Ideation process.
The goal of this project was to practice turning ideas from basic Sketches into a high fidelity 3D asset.
The goal of the project was to find inspiration in a sketch online and build on this with our own ideations. This was then to be turned into a high fidelity 3D model.
Modelling Process
Detail is added in layers, mapping out basic form first followed by iteration and fidelity being added in minute details.
This is about rendering and form, not manufacture. dimensions are only important so far as scale and balance and proportionality
Visual storytelling is added through alien calligraphy and warning decals on the blaster model.
Parametric design
In addition to the free form modeling, I utilized generative design from grasshopper and rhino to add some details to the model.
Grasshopper is very fun to play with and generate unique aesthetics and design features though patterning geometries and sketches.
Design In Situ
My favorite way to capture 3D assets in use is overlaying my renders onto hand sketched 3d models.
I find this showcases the object and demonstrates function and interaction in context with out contrasting too much or detracting attention from the model/
Render Gallery